Yorks and Lancs in five companies of 12 figures commanded by the Regimental Colonel |
Troop Types
One of the most attractive aspects of wargaming the Sudan is the fact that the troops involved varied considerably in dress, style and nationality.
Alongside the British troops sent from home and India were the Egyptians, Sudanese, Indians and even a contingent of Australians (sent from the colony of New South Wales and fighting in the nation’s first war). The troops also varied in type consisting of infantry, artillery, Camel Corps, Lancers and Hussars as well as the Irregular and quite colourful Bashi Bazouks.
The Mahdists were equally as diverse with tribes from all areas of the vast country. There were the Ansar (helpers), such as the Muluazamiya and Jihadiyya, Hadendowah. One of course cannot forget the famous “Fuzzy Wuzzies”, often described as the fiercest foes that the British encountered in all of their colonial wars. The Mahdists also have available to them cavalry, camelry, riflemen, tribesman and captured artillery, often manned by unfortunate captive Egyptian crews manacled to the guns! For ease of explanation in these rules, all of the above types will be described as “Mahdists” in these rules unless otherwise stated.
Troop Organisation
All Imperial troops are organised in a very set and uniform manner.
Infantry are based upon the organisation of the battalion commanded by a mounted Colonel. This consists of up to six (6) companies of 12 foot figures, each of which is commanded by a named officer (this just adds to the appeal of colonial organisations and make the despatches that much more colourful when the battle is over and the exploits and glory are to be shared!).
Thus a five company strong battalion would consist of 60 foot figures plus a separate mounted officer representing the Regimental Colonel.
Imperial Cavalry and Camelry are made up of a regiment consisting of up to four (4) squadrons of 12 figures each. This is further divided up by means of each squadron being made up of two troops of six (6) figures each once again commanded by a named officer. As such, a regiment of four squadrons would consist of 48 mounted figures and once again a separate mounted Regimental Colonel.
Three troops of Bengal Lancers |
Imperial artillery consists of the actual field piece, screw gun, Gardner Gun, Nordenfelt or mountain gun with the appropriate crew as detailed below:
Field Gun/Screw Gun, Smoothbore - four crew.
Gardner Gun, Nordenfelt or Mountain gun - three crew.
Three guns make up a battery under the command of a named officer.
In the wonderful issues of “Wargames World” Peter Gilder put together a wonderful Sudan Campaign with so much wonderful information on troop organisation etc. We have included these in the Appendix of these rules for a reference and useful guide for gamers thinking about recreating forces for these games.
The Mahdists are much more loosely based with all of their spearmen mounted up to ten figures to a base. We say up to ten as you may wish to only have seven or eight figures on abase to allow for some nice modelling options etc. No matter how many actual figures are on the base, it still represents ten warriors.
Nice view of the organisation of the Mahdists and Imperial troops in action on the field of battle |
Mahdist cavalry, camelry and riflemen are mounted up to five figures to a base.
Either of the foot or mounted can be in formations of varying sizes dependant upon random event cards, reaction tests and ambushes etc.
Peter Gilders Campaign Rosters as provided in
Wargames World
Imperial Infantry
1st Battalion Coldstream Guards 6 x 12
2nd Battalion Scots Guard 6 x 12
1st Battalion Gordon Highlanders 5 x 12
3rd Battalion King's Royal Rifle Corps 4x12
2nd Battalion Royal Irish Fusiliers 4x12
1st Battalion Black Watch 5x12
1st Battalion Yorks and Lanes 5x12
Royal Marine Light Infantry 4 x 12
2nd Battalion East Surreys 5 x 12
1st Battalion Duke of Cornwall's Light Inf. 4 x 12
1st Battalion Royal West Kents 5x12
17th Bengal Native Infantry 6 x 12
28th Bengal Native Infantry 5x12
Cavalry
10th Hussars 2 sqdns (12 figures/sqdn)
19th Hussars 2 sqdns
5th Royal Irish Lancers 2 sqdns
9th Bengal Cavalry (Lancers) 4 sqdns
Camel Regts
Guards 4 x 12
Heavy 4 x 12
(This includes, mounted, dismounted and kneeling camels when dismounted.)
Naval Brigade
3 Gardner guns plus crews Escort for the guns (12 figures)
Artillery
6th Battery Royal Horse Artillery 3 field guns
5th Battery Scottish Div.R.A. 3 x 2.5 screw guns
1st Battery Southern Div.R.A. 3 x 2.5 screw guns
Note: Screw guns are carried on camels or mules dependent on terrain.
As well as the above we have several Egyptian garrisons already in the Sudan varying between 3 and 6 coys. As these are dotted about all over we have no need to collect all of these, so we will have:
2 Battalions of Sudanese, each of Five coys.
2 Battalions of Egyptians, each of Five coys.
4 Sqdns of Egyptian cavalry
2 Batteries of 9pr Krupp guns
The above forces were the maximum that would be available during the campaign.
Mahdist troops available (in figures)
800 Dervish Sword & Spearmen
400 Fuzzy Wuzzy Sword & Spearmen
200 Riflemen
150 Dervish Cavalry
100 Dervish Camel Warriors
3 x 9pr Krupps guns plus crews 3 x Nordenfeld guns plus crews
Basing of figures.
These rules call for distinctly different basing of figures for the opposing forces. It is recommended that some effort be made into decorating the bases to enhance the overall aesthetic effect of the game.
Troop Type
|
Base Size (width/depth)
|
Figures on base
|
Imperial Infantry
|
45mm x 40mm
|
6
|
Imperial Skirmishers
|
100mm x 45mm
|
4
|
Imperial Cavalry
|
50mm x 45mm
|
2
|
Imperial Camelry
|
50mm x 45mm
|
2
|
Imperial Field Guns
|
60 mm x as required
|
4 plus gun model
|
Imperial Gardner/Nordenfelt
|
45 mm x as required
|
3 plus gun model
|
Mahdist Spearmen
|
100mm x 45mm
|
from 7 up to 10
|
Mahdist Rifles
|
100mm x 45mm
|
5
|
Mahdist Cavalry
|
75mm x 90mm
|
5
|
Mahdist Camelry
|
75mm x 90mm
|
5
|
Mahdist Artillery
|
60mm x as required
|
4 plus gun model
|